Catch the King - Metin2 mini-game simulator

Catch the King

A mini-game from Metin2 servers, also known as Catch the King

CATCH THE KING

My card
Revealed card
Points

Record

The game is open in a mini window

Scoring

Beats only [1]

10 PTS

Beats [1] and [2]

20 PTS

Beats [1] to [3]

30 PTS

Beats [1] to [4]

40 PTS

Beats [1] to [5], but risks a trap

50 PTS

Only hits the King and ends the game

100 PTS

Revealing a whole row or a whole column adds 10 points.

Rewards

Golden King's Loot

550 points or more

Silver King's Loot

400 - 549 points

Bronze King's Loot

10 - 399 points

Below 10 points no reward is given. On a server, the ticket into the game is the King Deck - 25 King Cards collected from monsters, up to 5 decks per game.

How to play?

  • › The deck always goes from the lowest card: five [1], two [2], two [3], [4], [5] and [K] at the end.
  • › A card higher than the revealed one stays in your hand - you reveal the next tile.
  • › An equal card scores points but ends the turn. A lower one is lost with no points.
  • › Playing a [5] is a risk: if any adjacent tile hides a [5] - even one still face down - the turn is lost with no points, even if your card was higher.
  • › The last card is [K]: hitting the King gives 100 points, missing ends the game empty-handed.
  • › You can work out the chance of the next reveal in the Odds helper tab.

Enter what you have already seen on the board - including the cards that flashed up on a failed move.

Cards you have already seen

Card 1
left
Card 2
left
Card 3
left
Card 4
left
Card 5
left
Card K
left

Card in your hand

Select card 1 Select card 2 Select card 3 Select card 4 Select card 5 Select card K

How many adjacent squares are still covered

Count only the covered squares - a revealed [5] nearby means a trap for sure.

Risk that the [5] trap ruins a successful move:

Chance of a successful move

Card stays

Points, card lost

Turn lost

Average gain per move

pts