Catch the King - Metin2 mini-game simulator
Catch the King
A mini-game from Metin2 servers, also known as Catch the King
CATCH THE KING
The game is open in a mini window
Scoring
Beats only [1]
10 PTS
Beats [1] and [2]
20 PTS
Beats [1] to [3]
30 PTS
Beats [1] to [4]
40 PTS
Beats [1] to [5], but risks a trap
50 PTS
Only hits the King and ends the game
100 PTS
Revealing a whole row or a whole column adds 10 points.
Rewards
Golden King's Loot
550 points or more
Silver King's Loot
400 - 549 points
Bronze King's Loot
10 - 399 points
Below 10 points no reward is given. On a server, the ticket into the game is the King Deck - 25 King Cards collected from monsters, up to 5 decks per game.
How to play?
- › The deck always goes from the lowest card: five [1], two [2], two [3], [4], [5] and [K] at the end.
- › A card higher than the revealed one stays in your hand - you reveal the next tile.
- › An equal card scores points but ends the turn. A lower one is lost with no points.
- › Playing a [5] is a risk: if any adjacent tile hides a [5] - even one still face down - the turn is lost with no points, even if your card was higher.
- › The last card is [K]: hitting the King gives 100 points, missing ends the game empty-handed.
- › You can work out the chance of the next reveal in the Odds helper tab.
Enter what you have already seen on the board - including the cards that flashed up on a failed move.
Cards you have already seen
Card in your hand
How many adjacent squares are still covered
Count only the covered squares - a revealed [5] nearby means a trap for sure.
Risk that the [5] trap ruins a successful move:
Chance of a successful move
Card stays
Points, card lost
Turn lost
Average gain per move
pts